This MakeUp modification aims to make this incredible shader even faster! Some features have been removed, such as refraction, colored shadowas and DoF. A PT BR translation has also been created by me. Credits:

Original creator: Javier Garduño
Links:
https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
https://github.com/javiergcim/MakeUpUltraFast

Modfied and translated by @Entokito-Dezonze

LITE shaders version LT4

Changelog:

# 4.0

## INHERITED FROM MakeUp 9.1d:
- Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas. // LITE hotfix: Fixed error "gbuffer_entities_glowing" apearing in Optifine.
- Soulfire and Fire now do not cast shadows.
- The way Soulfire glows has been adjusted.

## General changes.
- Part of non used code removed.
- Material gloss looks better at night.
- Up to 10% more performance without affect graphics. (except MAX.)
- Fixed water color in original profiles.
- Fixed very bad looking in volumetric godray.
- Fixed very bad shadows when using low quality.
- Night slightly brighter by defalult. (Lighting options.)

## New interface.
- Options are now divided into Basics, Effects, and Lighting.

## Modified day-night cycle
- Length of day depends of sun path rotatiton (Sun & clouds config)
For example: With 80 degrees rotatiton the sun sets much later than at 0 degrees.

## Lighting changes.
- Polished blocks shine brighter now.
- Light is more diffused now.

## New effects!
- Saturation: Increases or decreases the color of shader. (Post processing options.)
- Contrast: Increases or decreases the contrast of shader. (Post processing options.)
- Brightness: Increases or decreases the brightness of shader. (Post processing options.)
- PS1: Creates a pixelated effect in screeen. (Post processing options.) (Turns Sharp TAA off in shader code automaticaly.)
- Fake Bloom: Tries to simulate bloom increasing brightness of luminous blocks.
- Vignette: Adds a adjustable vignette in screen.
- Film grain: Adds a adjustable film grain in screen.

## More custom.
- Shadows Quality and Distance has 4 levels now. (Lighting screen.)
- Bloom, Clouds, Motion blur and AO has more values now. (Effects screen.)
- Light color has more colors now. (Warmest and Blue)
- You can adjust the intensity of wind in foliage. (Basic screen)

## Graphic profile changes.
- "Extreme plus" has been discontinued due to its similarity to Extreme. Extreme plus is now MAX.
- "Only shadows" has been discontinued due to its similarity to Low.
- New profile: Vanilla. Makes the shader a little more vanilla.
- MAX graphic profile has a significant graphic gain. 
- DOF and Colored shadows are default in MAX.
- Volumetric godray is now default.
- Sharp TAA is now default and it is configurable in post-processing options.
- "Low" has TAA now, better shadow quality and better performance now.

## Color scheme changes
- New color schemes: Vanilla and Realistic (Legacy)
- Realistic Legacy uses LITE shaders 3.3 colors.
- Realistic has bit warmer colors during day.
- Sunset in Realistic color profile seems warmer.
- Night in realistic color profile is darker.

## Raymarch, refraction, DOF and colored shadows are back!!
- Raymarch has custom quality in Light screen.
- Low performance impact (Raymarch, refraction and colored shadows)
- Medium performance impact (DOF)

Version code: LT4

Based in MakeUp 9.1d

Olá de Entokito :)
